L O N G S A D D L E U N D E R 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ÉÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍ» 0º º 10 Ý 11 º º 1 º º ÉÜÜÜÎÍSÍÍÍÍÍËÍÍÍÍÍÍÍÎÍÍÍ» º ÍÍÍ» º ÍÍÍÍÍÍ͹ 1º º Þ º 9 Þ º º Ì 3 Î ¹ º Ìßßß¹ ÈÍÍÍ» º ÉÍÍͼ º ÌÍÍÍ º º ÍÍÍ» º 2º º º Þ º º º º º º º º ÈÍÍÍËÍÍÍÊÍÍÍÎÍÍÍÎÜÜÜÍÍÍÍÎÍÍÍÍÍÍ͹ ÉÍÍͼ ÈÍÍÍËÍÍͼ º 3º Ý Ý º Þ º º º º º ÌÍÍÍËÍÍÍÊÍÍÍ» º ÈÍÍÍ» ÌÜÜÜ» º º ÍÍÍÎÍÍÍ º ÉÍÍ͹ 4º º º º º º º º º 4 º 4 º º º º ÈÍÍÍ» ÌÍÍÍÊÍÍÍËßßßÊÍÍ͹ ÈÍÍ͹ ÈÍÍÍ» ÉÍÍͼ º º 5º Ý Ý e º 8 º º º º º ÌÜÜÜËÍÍÍÊÍÍÍÎÍÍÍ» ÌÍÍÍ» ÌÍÍÍÍÜÜܹ ÌÍÍÍÍÍÍͼ ÍÍ͹ º 6º º º º 7 º º º º º º º º º ÈÍÍÍ» º Èßßß¹ ÈÍÍ͹ ÉÍÍÍÊÍÍͼ ÉÍÍÍÍÍÍÍ º 7º Þ 6 º Ý Ý º 5 º 2 º ÌÍÍÍÍÍÍÍÊÍÍÍÎÍÍÍÍÍÍÍÊÍÍÍËÍÍÍÊÍÍÍÊÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÎÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ 8º º º º º º º º º º º º 9º Ý19 Ý20 Ý Ý 21 º ÌÜÜÜÍÍÍÍËÍÍÍÊÍÍÍÍÍÍÍËÍÍÍÊÍÍÍËÍÍÍËÍÍÍÎÍÍÍËÍÍÍËÍÍÍÎÍÍÍËÍÍÍÍÍÍÍËÍÍͺ 10º º Þ º º º º º º º º 12º º º ÉÍÍÍÊÍSÍ» ÉÍÍͼ º 11º Þ18 º 13º Þ º ÌÍÍÍÍÍÍÍÎÍÍÍÍÍÍ͹ º º º 12º 14Þ º º Þ º º º ÈÍÍÍËÍÍͼ ÈÍÍÍ» º 13º º Þ º º º º º º º º º ÌßßßÍÍÍÍÊÍÍÍËÍÍÍÍÍÍÍÊÍÍÍËÍÍÍÊÍÍÍÊÍÍÍÎÍÍÍÊÍÍÍÊÍÍÍÎÍÍÍÊÍÍÍÍÍÍÍÊÍÍ͹ 14º Ý15 Ý Ý16 Ý17 º º º º º º º 15º º º º º º ÈÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ S = Secret Door e = One-Way Door - east to west LONGSADDLE UNDER MAP KEY 1. from Longsaddle (1,8) 2. Rock Reptiles and Phase Spiders 3. Vilstrak and Scorpions 4. Mummies and Banshees, teleport to (3,9) Longsaddle text: Between 2 graves a small opening reveals a passageway into the ground. You enter it, although it's no more than 3' high and you must almost crawl to pass. After a series of turns you see a ray of sunlight ahead and climb back to the surface. 5. Bullettes and Tigers? 6. from Longsaddle (9,1) 7. Giant Lizards and Pyrosnakes 8. Margoyles and Basilisks 9. Wyverns and Umber Hulks 10. Yetis and Lizard Men 11. Black Dragons and Giant Rats, going through the dragons' horde you find a map which you should carefully copy for future use: I-----------------------------I I I I-----------------------------I I I I I XX I I I I-----------------------------I The map bursts into flame and is gone. You climb the staircase at the back of the room, pass through a hidden door (which clicks shut behind you), and are again on the streets of Longsaddle (15,9) 12. from Longsaddle (9,12) 13. Clerics and Margoyles, In the robes of one of the dead clerics you find a bottle filled with almost colorless gas. 'Release me!' says a voice from within. 'Release me and I shall show you great treasure!' A turbaned figure appears. 'Many thanks to you for releasing me from such a wretched place! I will go now and find you treasure' He once again assumes gaseous form and flies beneath the door to leave the room. You wonder if he really plans to return to you or if you've just been cheated out of you just reward. You attempt to apen the door through which you entered but it will not budge. After trying all the walls, you find a loose panel in the floor and descend through it into a dark tunnel. You follow the moist, foul-smelling passage for over 100' then ascend to pass through another large floor panel which clicks shut behind you as you enter. to (14,12) Longsaddle Under 14. Carrion Crawlers and Basilisks 15. Medusas and Cockatrice 16. Dracoliches and Remorhaz 17. As you enter the room you see a Bronze Dragon that has been chained against the far wall, its mouth muzzled with a metal cone. It see you and roars defiance. What do you do? ====>The Bronze Dragon shakes itself trying to restore movement in its legs and wings. 'Thank you for releasing me,' it says. 'I will not aid the Zhentarim but I had no wish to spend the next century chained to that wall. 'Why did they capture you?' you ask. The dragon snorts, 'They have bribed, hired, or captured every monster and evil being from the Shining Sea to the Spine of the World. It seems they want to hurt anything or anyone who is allied with Waterdeep or with Neverwinter. I don't know why. I refused to help them for gold so they captured me and brought me here. Their leaders are in the NE corner of this temple. Follow me and I can take you part way there.' The dragon presses a panel in the N wall and a door opens through which you pass. 'Go through the main temple, then go N, then go E and you will find them. Good Luck!' to (15,13) Longsaddle Under 18. Displacer Beasts and Umber Hulks 19. Hell Hounds and Electric Spiders 20. Purple Worms and Otyughs 21. Beholders, Efreeti, and Zhentarim fighters You enter a room where 2 Beholders are examining a set of maps guarded by well armed fighters. You hear great footsteps behind you and turn to see the Bronze Dragon you released from the chamber to the south. 'Now is the time for me to help you as you helped me,' it says. A gust of wind blows by you and forms the shape of a turbaned figure. 'Great Lords,' it says to the beholders, 'These are the vile blasphemers who killed your loyal servants in the temple. If you wish it, I shall assist you in taking your revenge!' The beholders nod their approval. The traitor turns toward you and attacks. Among the beholders' horde you find a large glowing jewel. When you pick it up the image of a black-robed wizard appears in its face, as a high pitched voice is heard saying: 'All hail the wise and all-knowing Lord Manshoon of Zhentil Keep!' The black-robed figure draws himself up regally, then speaks, 'Greetings. As this reaches you Luskan and Water- deep should already be at war, the lingering flame of their historic hatred fanned by us into a raging fire storm that will turn both proud cities into heaps of ash. From your reports I know that your forces are now in place. Once the war has left both sides drained and weakened shall we pull the noose around their necks and tighten it. Their armies scattered, their trade routes cut, the fools will have to accept our rule or starve. Then it shall be the Zhentarim who control everything and everyone from the desert to the coast. You have done well. I await your next report.' He draws himself up majesticly, eyes fixed straight ahead, then fades from view. get the Incandescent Jewel (quest item) teleport to Longsaddle (5,12)